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Renderables

We support a number of renderable components out-of-the box. All renderables support an additional batch dimension which is used to support animation. A renderable typically consists of some geometry (such as a Mesh), but it can also be nested to contain other renderables.

List of Renderables

Base Renderables vs. Composite Renderables

Base Renderables such as Spheres, Lines, and Meshes implement their own custom shaders and do not rely on any other renderables to ‘do their work’. In contrast, Composite Renderables such as Rigid Bodies and SMPL/STAR Sequences use Base Renderables as children to do their rendering work. Base Renderables support instanced rendering, allowing for higher performance when displaying tens or hundreds of thousands of identical geometries in different affine configurations.