Renderables
We support a number of renderable components out-of-the box. All renderables support an additional batch dimension which is used to support animation. A renderable typically consists of some geometry (such as a Mesh), but it can also be nested to contain other renderables.
List of Renderables
Base Renderables vs. Composite Renderables
Base Renderables such as Spheres
, Lines
, and Meshes
implement their own custom shaders and do not rely on any other renderables to ‘do their work’. In contrast, Composite Renderables such as Rigid Bodies
and SMPL/STAR Sequences
use Base Renderables as children to do their rendering work. Base Renderables support instanced rendering, allowing for higher performance when displaying tens or hundreds of thousands of identical geometries in different affine configurations.